/**
* Copyright (c) By zengqh.
*
* This program is just for fun or demo, in the hope that it  
* will be useful, you can redistribute it and/or modify freely.
*
* Time: 2012/12/16
* File: EnnGPUObject.cpp
* Blog: http://www.cnblogs.com/zengqh/
**/

#include "EnnStableHeaders.h"
#include "EnnGPUObject.h"

namespace Enn
{
	GPUObject::GPUObject(RenderSystem* renderSys)
		: renderSys_(renderSys)
		, GPUObjectHandle(0)
		, dataLost_(false)
		, dataPending_(false)
	{

	}

	GPUObject::~GPUObject()
	{

	}

	void GPUObject::clearDataLost()
	{
		dataLost_ = false;
	}
}